Smooth Multicolor Outlines in Unity HDRP
Embedding of a Real-Time Interactive Generation into Unreal Engine 5
Learning UE5.6 shader graph by replicating an album cover
Tennis Manager 2021 (procedural animations audit)
Click Of Cthulhu (team management while switching from visual scripting to C# codebase)
Yrminsul 2016 (steam integration)
¡Bailad Muertos! (GGJ 2016)
Escape Light 2015 (solo dev/everything)
Android stealth gam
If you’d like to see where this kind of work comes from, my LinkedIn has the full story.