Is it today yet ?
A downloadable game for Windows, macOS, and Linux
Is it today yet?
A short and quiet game about daily rituals, small changes, and the slow unraveling of a familiar world.
You guide an old man through his day. The same house. The same steps. But something feels… different.
Home becomes a stranger. Routine blurs. The daily rhythm begins to slip.
No explanations, only repetition.
A gentle experience about memory, disorientation, and the effort to hold onto something that’s slipping away.
- Under 30 minutes,
- Wordless storytelling through icons, environment and gameplay,
- Melancholic original soundtrack that changes over time,
- A quiet narrative puzzle about presence, not performance
Credits:
UI/UX Designer
Lylia Fauvel
Game Designer/Pixel art
Blandine Perus
Sound Designer/Composer
Clément "Flanagan" Pichou
Developpers
Lucas Rossignol
Maxime Solaire
Packages used, thanks to their respective creators:
DOTween: https://dotween.demigiant.com/
NavMeshPlus: https://github.com/h8man/NavMeshPlus
SimpleMinMaxSlider (the working-in-build fork): https://github.com/Adamcbrz/SimpleMinMaxSlider
SceneReference (Eflatun): https://github.com/starikcetin/Eflatun.SceneReference
Unified Universal Blur: https://github.com/lukakldiashvili/Unified-Universal-Blur
Status | Prototype |
Platforms | Windows, macOS, Linux |
Authors | Maxime, the_true_robin, Lylia-UX, Derfi |
Genre | Interactive Fiction |
Made with | Unity |
Tags | 2D, emotional, Game Maker's Toolkit Jam, light-puzzle, Narrative, Pixel Art, Short, Singleplayer |
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